Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Wardancers are legends even among the Sidhe. The skill of a Bladespinner may seem unbelievable, but he is an amateur compared to a mighty Wardancer. When facing a Wardancer, a man will be killed three times over before he touches the ground, and onlookers will be unable to tell in what order the two blades hit, or which one struck the extra blow.
Évolue à partir de : | Bladespinner |
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Évolue en : | |
Coût : | 52 |
PV : | 70 |
Mouvement: | 6 |
XP : | 100 |
Niveau: | 3 |
Alignement : | chaotique |
ID | Wild Elf Wardancer |
Capacités : |
sword tranchant | 9 - 6 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 2 | 30% |
Montagnes | 2 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |